Games Industry
Research & Design & Narrative & Music
Publications
& Research
The Games Monitor (2025)
Extensive report on the state of the Dutch games industry.
Activities: Conducted research, wrote four chapters
Client: Dutch Games Association
GameResearch.nl (2024)
Website that collates all relevant research across several faculties.
Activities: Project management, Concept design
Client: Utrecht University
Het Verdwenen Woud (2022)
485 page high fantasy novel in Dutch.
Activities: Writing
Publisher: Iceberg Books
Game Research Magazine (2017)
Magazine that collates all relevant research across several faculties.
Activities: Project management, Editor in Chief
Client: Utrecht University
Control Magazine (2007-2016)
The magazine for the Dutch games industry, including international editions.
Activities: Founder, Publisher, Creative Director
Serious Gaming in Rotterdam (2015)
Magazine on activities in Rotterdam in the field of applied / serious gaming.
Activities: Project management, Publishing director
Client: Rotterdam Media Commission
The Games Monitor (2015)
Extensive report on the state of the Dutch games industry.
Activities: Conducted research, wrote several chapters
Client: Dutch Games Garden
The Games Monitor (2012)
Extensive report on the state of the Dutch games industry.
Activities: Conducted research, wrote several chapters
Client: Dutch Games Garden
Games, Music
& Stories
Story in the Sky (in development)
Narrative Research RPG.
Activities: Development, Game Design, Narrative Design
Client: Studio Blue Storm-project
Unannounced Game (in development)
Early stage consultancy.
Activities: Consultancy, narrative setup
Client: Galaxy Grove
Bane: Dawn of the Lost (in development)
Proc gen OSR.
Activities: Music composition
Client: Ludomotion
Bugborne (in development)
Strategy.
Activities: Music composition
Client: Urban Nook
Being There (2024)
Music for trailer.
Activities: Music composition
Client: Hunchback Music
Soaring Cities (2024)
Vertical City Builder – technical prototype.
Activities: Development, Game Design, Narrative Design
With: RC Dev
Unexplored 2: The Wayfarer’s Legacy (2022)
Proc gen action RPG.
Activities: Music composition & audio design (winner Dutch Game Award), PR & Marketing
With: Ludomotion
Unexplored (2017)
Proc gen action RPG.
Activities: Music composition & audio design, Game design, PR & Marketing
With: Ludomotion
Sumico (2009)
Popular math puzzle game. Featured by Google and Apple.
Activities: Game & level design, Music composition & audio design, PR & Marketing
With: Ludomotion
Events &
Miscellaneous
Symposium: The Consequences of Generative AI for the Dutch games industry (2025)
Symposium with speakers and discussions.
Activities: Concept & Organization
With: Utrecht University, Dutch Games Association
Celebration of 17 years Dutch Game Garden (2025)
Farewell symposium.
Activities: Hosting & interviews
Client: Dutch Games Garden
Studio.Next (2025-2026)
Complex, multiday event for bachelor HBO-ICT students.
Activities: Concept, organization
Client: Hogeschool van Amsterdam
Control Conference (2013-2015)
Largest conference for the games industry in the Benelux.
Activities: Founder, Creative Director
With: Pakhuis de Zwijger, Tivoli Vredenburg, ImproVive, Provincie Utrecht, Ministerie van OCW
Dutch Game Awards & Control Industry Dinner (2007-2015)
The developer awards for the Dutch games industry.
Activities: Co-director
With: ImproVive & many others
Studio Blue Storm 2026 | Matthijs Dierckx